Well, started getting bored with the in-character write-up, and frankly, the army’s would be boring. Aside from the Moretsu and Akhibara divisions, there isn’t that much for me to congratulate my self on being so cool for. As if. Well, the Mechanized Infantry divisions are named “Mecha” instead. And unlike the AI, I build Garrison and Military Police (occupation) units. This enables me to keep the peace with ersatz “Shinobu” divisions attached to a special People’s Imperial Secret Service command. Nyuk, nyuk.
But I really didn’t feel like writing another post on those lines. Well, since I’d already written a comment that was as long as a post… why not expand it a bit, and add pictures…
Since I started writing these posts last week, I’ve played two more years into the game, and my fleet has gotten way bigger. I’ve had to resort to keeping ANN’s encyclopedia open to research last names — when I bother.
The Imperial Japanese Navy as of 21 Apr 1943:
1st Battle Fleet (Over-strength due to distance from home)
CV: Melissa Mao, Yuri
BB: Yamato, Bentenmaru
CL: Kimiko Nanasawa
DD: Mikasa 20001, Zelgadis Graywords, Jet Black, Mikasa Mikoto
2nd Battle Fleet (Has an extra CA instead of a BB, too many destroyers — takes a penalty for the size of fleet)
CA: Tohya Miho, Kan’ou Uchu, Yurika Misamato, Houki Shinano
CL: Index Librorum
DD: Saten, Kohta Hirano, Gourry Gabriev, Sid Vicious, Megumi, Nayuta, Soyokaze, Makoto Kusanagi
1st Strike Fleet
CV: Satellizer El Bridgette, Kei, Lyar von Etiana, Lina Inverse
CA: Charlotte Dunois, Laura Boedwig,
CL: Erika Hayasaka
DD: Kuroko Shirai,
1st, 2nd, 3rd Transport Fleet Escorts:
BC: Keichi Morisato, Minato Sahashi, Ichika Orimura
CVL: Kaname Chidori, Rana Linchin, Natsumi Murakami, Teresa Testarossa
CA: Saber, Sakura Matou, Mikuru Asahina, Kogarashi, Rider
CL: Tanarotte, Nozomu Ezomori, Souske Sagara, Saeko Busujima
DD: Haruna, Naga Wil Tel Seyruun, Amelia Wil Tel Seyruun, Spike Spiegal, Faye Valentine, Evangeline A.K. McDowell, Nunnaly vi Brittania, Rolo Lampourge
I’ve also fielded a new ship class, the super-heavy battleship, equivalent to the historical Yamato or the planned, but un-built US Montana-class.
The reserve fleet has two DD’s pending names.
The kill list has gotten insane — two of the subs had such long lists, I had to give them names in honor. I’m driving my research and upgrades hard, and the naval commanders have been getting skill-ups. One of the things about the game is that it doesn’t just count guns and soldiers; it also adheres to the concept of “systemology.” In other words, if you have the equipment of say, a historical Germany, but the training of the Ethiopian Army, you can’t use it effectively. It’s necessary to research doctrine, not just hardware. Therefore, I don’t just build better ships, but my officer corps knows how to get the most out of them.
Note the list of techs being researched to the left. Comrade Emperor would like to assure you that our nuclear research is only for peaceful purposes.
Having a lot of carriers made an insane difference when the Polish navy tried to force passage through the Strait of Malacca. In a series of battles, they lost four BB’s and most of the rest of their fleet; I lost the CA Rin Tohsaka. Uruguayan and South African fleets have generally met the same fate, but this is for two reasons; first the AI tends to create smaller fleets that are more vulnerable; second the AI doesn’t retreat immediately when a fleet is heavily damaged. The Polish fleet was huge, but it should have retreated after the first battle. Well, I suppose it tried, but I had fleets on both ends of the strait and they had nowhere to go… except down. My rule of thumb is if a ship takes 20% damage, I get it out of there. I’ll pull the whole fleet if its too weak. A lot of ships went in for repair after that fight!
Obviously, the randomizer has been at work here. That, or Dwight Trusty is a sumo wrestler.
Commence oxymoron jokes in 5, 4, 3…
Finally, the bar at the top details in order: stockpiles of Energy, Metal, Rare materials, Oil; then unused/base/effective Industrial centers; followed by stockpiles of supplies, refined fuel, money; available manpower for draft, diplomatic points to spend; daily spies trained, officer ratio to requirements, unhappiness, and national unity. And that, I think, will be enough about HOI 3.