Warning: If you never played Star Wars Galaxies, this is going to be a long, boring post.
Long-time readers of both my blogs will remember that I have a bit of a grudge against Sony Online Entertainment. I ranted about what they were doing to screw up with the Vision(tm) of Everquest for a long time; then I jumped ship to Star Wars, only to find out what true evil was. Best damn MMORPG I ever played… until the CU. (Combat Upgrade, a.k.a. Cock-Up).
Now, SWG wasn’t without it’s flaws; in fact, it had quite a few of them. I was an Architect, and enjoyed the crafting system immensely, although the system that was supposed to guarantee us a market was broken. But for reasons that never made a bit of sense, SOE decided to completely overthrow the entire philosophy sytstem the game was based on, and radically revamped the concept of balance to make crafting classes non-viable. Then it got rid of them entirely, because there weren’t enough to make the economy run. Or for some other stupid reason. It never made any sense; suffice to say, my friends Master Plan and Dr. Heinous were in complete agreement; while MP forced himself to play a couple of times afterwards, he described it as simliar to playing in the ashes of a great amusement park, a shell of its former self.
Near as I can tell, they saw WOW coming and panicked. In combination with “successor team mentality” wanting to re-make the game in EQII’s image, SOE made a series of stupid decisions in a futile attempt to “out-Blizzard Blizzard.” To call it a fucking disaster would be charitable. Best estimates were that they lost 1/3 of their customers in the first 30 days after the CU went live, despite a strong push from the last SW movie and an expansion based on it. Things went downhill from there.
Well, I was going through some old files, determining which should be deleted to save space, when I ran across an old gem; a preserved pre-CU discussion thread, I had particpated in, trying to improve the game. It was a discussion on the Architetchs’ forum during which we tried to develop an alternative to the then-current poorly implemented GCW system, while at the same time, creating new roles and uses for as many of the various classes as we could– especially the crafters.
Looking back at it four years later, I’m struck the most by how it seems we were trying to create something similiar to World of Warcraft, which, IIRC, was about to take the market by storm. Essentially, we were going to divide the world into three groups: Rebs, Imps, and Neutrals, only instead of the “always on” manner of PvP in WOW, we were creating a system whereby overt warfare existed alongside more cloak and dagger operations; trying to slip people through starports, “secret” weapons factories, towns controlled by the rebels or imps…. If you wanted to fight, you could become an overt member, but if you just wanted to supply the fighters, you could remain covert and craft. And even then, you could get involved in certain types of missions — although some of them might have been a bit silly (“Cover the mayor, he’s about to replace the clone center!”). It wouldn’t be without its risks; scanners or patrols could catch a covert player and force him overt. I remember debating (internally, I never posted it) whether such flagging should result in an arrest (a few minutes of downtime), combat with NPC’s and whatever PC’s were waiting for you to slip up, an arrest with a cut scene of your character being interrogated…
I would have been much happier to play that game than EQ or WOW.
Anyway, here’s the raw preserved thread, below the fold. After so long, I don’t remember for sure who’s saying what to whom (except where it’s obvious by context), nor where the exact divisions were between one message and the next. For clarity, I’ve replaced the handle I was using at that time with my current blogging ID. Maybe one of these days, one of the SWGEmu groups will read this and go, “hey… that sounds cool!” and code it.
I can only hope.
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