I Think It Would Work If . . .

Steven Den Beste slips up again and for the second time in a month, posts a semi-serious subject on Chizumatic. (Blogging is an addiction, isn’t it? Looks like someone’s slipping off the wagon.) Although this post is scientific, rather than political, it’s still an interesting look at why flywheels aren’t so great for energy storage after all.

Even though he said not to nitpick with “it would work if we tried. . .” suggestions, I just can’t resist. You see, I think it just might work– really! We simply need to use scrith for the bearings and flywheel. Nothing like a material that’s more frictionless than teflon and stronger than carbon nanotubes.

(Not to mention entirely fictional. So — in case you’re too humor-impaired to notice, this post is very much tongue-in-cheek.)

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Those Who Hunt Abuse

In the future, I’m going to hold my reviews until I have had time to think about a show and work through it in my mind. A couple of weeks ago, I posted three snap reviews, and in the end, I was only comfortable with one and a half of them. I need to spend more time mulling over my opinion and choosing my words. Also, I find that my opinion often changes around 48-72 hours after I’ve seen something, as the “refrigerator factor” kicks in: i.e.: that odd realization you have after the show on the way to the refrigerator. Ok, so I’m slow. I already posted the re-written Nuku Nuku Dash, and now I’m re-writing Those Who Hunt Elves for this post. However, this is going to be a much briefer review than the original. (Oh, stop thanking me. Grrr. :-[ )

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Wish I Could Do that

I need to learn how to write short reviews with fewer spoilers, like Steven Den Beste. He reviews the first of the three Nuku Nuku series here. He also includes more pictures. 🙂 I was planning on doing a pictoral comparison of the T-74 in Those Who Hunt Elves with the actual Mitsubishi Heavy Industries T-74 (looks like they did a fantasticly accurate job drawing it), but ended up dealing with wireless router issues and decided to finish the “What’s Wrong” article (which still needs polishing, so it won’t appear today) and the Top Ten Worst Americans list.

Edit: Re-reading the above and seeing the abrupt train-of-thought change, it occurs to me that no one should have much trouble believing that I suffer from AD/HD.

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Nuku Nuku Dash, or Why You Shouldn’t Mix Plots

This post was moved from Houblog.

Edit: 12/28/05: This is a very long review I wrote over two days, and it contains a ton of spoilers, even before the spoiler warning below. My original review was based on having seen only the first four episodes and then revised after thinking about it overnight. This one is based on the full 12-episode series, and goes into a lot of detail about what’s wrong with the series. If it’s more than you feel like reading, don’t say I didn’t warn you. 🙂 I’ll summarize for the brief-of-attention-span: It sucked. The writers tried to milk the Nuku Nuku franchise by changing it to a serious drama with a romance sub-plot, while keeping a lot of the whacky elements of the original two series. Ultimately, this doomed the story to mediocrity at best. However, a pair of twists the writers threw in during the last two minutes of the last episode left me furious at having my chain yanked. I thought that they’d actually done something daring with the romance sub-plot and was giving them high marks for it when, in the last ten seconds, they chickened out and went for the traditional happy ending.

All Purpose Cultural Catgirl Nuku Nuku Dash:

This review is far different from the original one I wrote, as the original was based solely on the first DVD and how my thoughts developed after watching it. Unfortunately, after watching the last two, my opinion on this anime flipped straight into the “trash and never bother watching again” category. Oh, I might watch it–if and when I feel like screaming at the writers again.

There were 3 Nuku Nuku series, of which this one is the third. The first was an OVA (Original Video Animation, or as we call it, straight-to-video/DVD), the second was a TV series based on the OVA, and this third effort is an OVA — and a mess.

I was tempted to say it was a disaster, but that’s overboard; it wasn’t horrible, it was just a series of bad mistakes. The biggest was that the writers couldn’t make up their mind what story they were telling. The first two Nuku Nuku’s were comedy/farce. This OVA was serious romance/drama. Unfortunately, they chose not to make a clean sweep of characters and start over with a different setting. I am cynically inclined to think that was so they could milk the Nuku Nuku franchise, but for the purpose of this review, I am going to treat it as an artistic decision, not marketing.

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An Election and Three Anime Reviews

This post moved from Houblog.

Ok, now this isn’t going to become an anime blog (hahahaha, no, but Mahou did!), but this is the second time I’ve had a few minutes to sit down and write for the blog in two weeks, and anime is on my mind. Well, so is the city election we held Saturday, a week ago. Did you know we had one? Hard to tell if the Chronicle or any of the other so-called news agencies did, either. I mean, not one analysis article on Monday morning, telling us about the new make up of the council and what it means?

Another pathetic performance by the people who claim to bring you all the information you need to know. Make that “all the information they want you to know,” and I’ll agree. They say the winner writes the history books, but who writes the daily dialogue of our society that is used by the historians? Who decides what’s important today, what will be read by the historians of tomorrow?

And just whose best interests do they have at heart? The common man’s? You and me? I have my doubts…

Now that I have that off my chest, lets move on to the anime.
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Introducing: Major Cheeks

The Major is in charge of fanservice here!

(Note: none of this is completely NSFW, but if extreme close ups and swimsuits would give your “Affirmative Action Assholes” nosebleeds, get off this page now. Final warning. Scroll down if you’re ok, and have a hanky for your own nosebleed. Although if this little fanservice gives  you a nosebleed, I don’t recommend you watch Maburaho or Godanner.)

Why did I say Motoko Kusanangi, the main character of Ghost in the Shell: Stand Alone Complex was in charge of fanservice? And why would I call her “Major Cheeks?” Well, lets see…

Firstly, her rank is Major.

Secondly, her competition always ends up badly, except for two friends of hers that appear briefly, now and again.

And thirdly there’s the fact that this is how she normally dresses during working hours. Bear in mind, she’s an elite security officer.

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And The Spin Goes On

Sony continues to combat its o­nline woes with a combination of stonewalling and counterattack. Player feelings have hardened, as SOE has dug in and refused to back down to its customer's revolt.

Some have given up:

“…. it's too late. All the protests seem to be losing steam if you ask me. Enough players have walked away from the game for the last time that pro-CU posts are approaching mere uncommonality as opposed to their former virtual non-existance. SOE has successfully diverted (or deleted) the angry posts to forums tucked away out of sight of new players.”

Other commenters are still analyzing the situation, if o­nly for consolation:
(click read more)

“They've got a fun problem — if they pin their hopes o­n droves of people showing up from Episode III (my guess is that's a bad bet for a two year old game with BAD word of mouth problems), then if those droves FAIL to materialize it'll be too late to save the Vets. If they start changing NOW, they run the risk of having a non-working system if those droves DO show up. Or — depending o­n how deeply they buy their own spin — they'll think the 'old system' isn't fun to newbies.

 It's actually kind of dumb. The main problem with the system was 'lack of content'. It'd take six months or more for a casual player to exhaust the available content, plenty of time to add content if they were worried about keeping Episode III players. They've placed themselves in a no-win bind. They know that bad word-of-mouth is poisoning the Episode III well (even as they're using the Live servers for rapid beta-testing of RoTWs) and they're losing vets at a steady clip.”

Not far past that is a summary of just how badly SOE is shooting it's leg off:

“Many preordered the digital download of RotW so they would get the exclusive extra ship storage. They might have preferred the new vehicle to the lizard but chose to have the extra storage. Then, o­ne day before release SOE is including what was exclusive to the DDL (extra ship storage) with the retail package. There are some angry people out there.

Back to the numbers game now. How many are against the CU, how many have quit etc. You fill in the blanks below:

How many people did they anger due to two server roll backs?

How many people did they anger by installing the CU?

How many people did they anger by losing their templates in respec?

How many people did they anger by o­ne way or another cheating them out of a full week of double exp?

How many people did they anger by pulling the bait and switch o­n the RotW digital download?

This all happened in what, two weeks? Did I miss anything?

Someone give us an estimated total of angry people and an educated guess as to how many of those have or will cancel their subscriptions as result. Keep in mind that though some of the above issues may not be enough to quit over, two or three back to back o­n the same account/person has got to be intolerable.”

Some complaints go deeper than just how combat is balanced. Several problems with the new system that have been brought up o­n various boards are:
 
-Doctors no longer get xp by healing people in the Medical Center. Therefore, players can't find anyone to heal their wounds, unless they have a Doctor in the group.

-Combat Medics can't heal wounds, just hit point damage. So a Doctor is needed again.

-Groups have been limited to 8 members max (from the previous 20). Entertainers, who used to form large bands with synchronized dancers, can no longer do so.

-Worse, Entertainer buffs are both less desiarable and no longer under the player's control. Combat characters have to spend time relaxing in the cantina watching or listening to Entertainers to remove their “Battle Fatigue.” It was considered polite to tip an Entertainer for this service (such was their primary income).  Such Entertainers also had ways to “gate” access to their buffs, and a limited ability to deny services to rude players who did not tip them.  Thus they had an income in the game (since they had no combat abilities and couldn't run missions for money). Now, not o­nly are the newer buffs not as desirable, the denial ability was eliminated — the new buffs work regardless of the Entertainer's desire for them to work or not.

-All items o­n sale “lost” their descriptions, which SOE will not fix. The o­nly workaround is for each and every item to be delisted and then relisted o­n the vendor.  For sales o­n the public bazaar, this costs the player game money. As for private vendors….some players have thousands of items for sale.  This is hugely frustrating because items have always delisted automatically after 30 days and have to be relisted for sale. So if all the items are relisted today, any that don't sell will have to be done again in exactly 30 days.  (Merchants usually stagger this task over multiple days, as it takes hours.  Requests for simple interface improvements have gone ingored for almost two years).

-Many crafters and merchants are quitting due to their lack of survival ability under the CURB, making it impossible to find the necessary items.  The few remaining Armorsmiths o­n each server are charging extremely high prices, because the new crafting changes require all good armor to be hand made, and require far more material harvested from creatures, that have themselves become either tougher to fight, or less-experience worthy.

-Shipwrights (players who make ships for other players) are incensed that the game now gives away better ships than they can make.

-Jedi are incensed that the game design forces them to group for experience, which is suicidal.  Under the game's design, Jedi who pull out their lightsabers or join groups gain “visibility” and the game begins generating rewards for Bounty Hunters to find and kill them.  Up to five Hunters can combine to chase a single Jedi. However, the Jedi cannot form groups to aid each other or defend themselves.  Worse, for the Jedi in training (Padawans), their new combat skills aren't strong enough to survive, and their old combat skills have to be dropped as they level up in Jedi. Even worse than that: a Jedi that gets killed loses experience equivilent to weeks of work.  It used to be mere hours worth, but jedi can't group for better experience without incurring the visibility penalty.  The topper?  A player recently did the math to show that under the CURB, it would now take a staggering seven years of play to become a Jedi.

Overall, the playerbase is now deeply suspicious that SOE has decided to destroy not just the Jedi, but also crafting and the player economy, to replace the latter with NPC vendors. Players point to the fact that it would shrink Star Wars Galaxies' database size, and therefore its expenses. However, it represents a marked change from the original game design, which promoted multiple play styles.  Essentially, SWG was five games in o­ne:

–Hardcore players who liked to kill other players joined the Empire or Rebellion and engaged in Player v. Player combat.
–“Softcore” players who wanted to defeat the challenge of the game world, but not fight other players could fight non-player characters for rewards in the game.
–Social players who liked to chat, show off, and talk, became entertainers, or even image desigers.  (You could literally hire other players to decorate your house!)
–Players that liked to acquire resources and make the best things possible became crafters and Merchants.
–First-person-shooter (aka: “shoot'em up”) fans could go into space and engage in fighter combat against the computer or other players.

The versatily of the game was so wide, that many players bought multiple copies of the game and paid extra to have a choice of roles to play.  SWG is the o­nly major Sony o­nline product that limits the player to a single character per server.  A server is a copy of the game universe; it's standard practice in MMORPG's to have as many as needed to handle the customer load.  Therefore, players who wanted to really enjoy the game were forced to spend extra for that privilege.

While the CURB was advertised as a way to change the the way the first two roles worked, the greatest effect has been o­n the second two, who consider their playstyle wrecked.  As a result, these two groups have been hit far harder than the others.  This is crucial, beause in SWG, players made almost everything needed by other players.  (Until recently, that is.)

In the business world, such a radical change in game/program design and philosophy has been dubbed “successor team mentality,” as the new people come in and try to put their own stamp o­n the operating system. It is said to result in disaster more often than not. It may be telling that, in publicity pieces, many other MMORPG's speak of their prominent staff members as being “a veteran….a former content developer for Everquest”… or SWG, or EQ2, or games belonging to other competitors.  Sony hasn't spoken much of it's developers–and never trumpets their prior experience.  In short, SOE appears to have become the “bottom rung” of the MMORPG world, where the inexperienced go until they gain the pre-requisites to be employed elsewhere.

Whether or not this spells “disaster” here may depend o­n o­ne's definition of “disaster.”  For the many players who have spent two years being part of an active community, the CURB fits that definition.  For SOE… o­nly the future will tell.  Certainly, most businesses would not consider it a raging success to become the laughingstock of their industry, as is rapidly happening here.

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